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Umber Hulk |
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Uzorl Upper Level |
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Uzorl Lower Level |
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Shakoukidoguu |
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Pithily Orobrus Head Shots |
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Pseudo |
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The Old Dwarven Road |
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Destrachan |
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Yrthak |
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Mazaa Redesign |
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Kythons |
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Kython Weapons |
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Dark Clerics |
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Dagger and Axe |
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Rakshasa Sketches
This is "Rakshasa Sketches and Ravanna". It shows my various
interpretations of different Rakshasas: Some with one head, some with
multiple, each in some form or another, showing their personalities
through their faces (some do not, like the elephant Rakshasa). I even
made a Female Rakshasa with a human face and mantis face (not many
female Rakshasas are drawn, and they're usually tiger-faced).
And, the most noticeable of them all is the one on
the lower left, WITH TEN HEADS! He is my concept of D&D's take on Ravanna (misspelled from the actual Hindu demon, Ravana) as shown in the
Ecology of the Rakshasa in one of the issues of Dragon Magazine. Ravanna
is the Deity of the Rakshasas; cruel and cunning, yet egomaniacal and
decadent. For me, it was hard drawing ten heads, both placement and
thinking of different animal heads. For placement, I simply used my eye
for image flow and balance and for animals... let's say the bottommost
head was the last thought up (that one is a mongoose, for those who
can't figure it out). Ravanna has to be one of the toughest characters
I've ever drawn. Even his "chest tarp", lined with vertical lines, gold
bits, and skulls, was tough to look naturally working with the rest of
his body. I'm just glad I didn't draw his hands, which would've been
reversed being a Rakshasa and all. |
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Abominations: Dream Larvae
Dream Larvae are Abominations who're created, supposedly, by deities of
dreams and fancies, that're locked away in forbidden dreamscapes, never
to be encountered by mortal dreamers.
Those who do misfortunately venture in a Dream Larva's Dreamscape are
greeted by, to the individual, the most horrifying thing that the
dreamer can imagine. Those that aren't killed, and survive the fright
see the Dream Larva in its true form: a large, human-like shape, formed
by mounds of larval worms. They have horns, sharp teeth in a wicked,
curling smile, and eight arms; four ending in two-pronged claws, and
four ending in three-digit clawed hands. If a Dream larva doesn't
initially kill someone by frightening them do death, they'll simply rip
them apart, and manifest themselves in the real world through the
dead-dreamer's mortal body, transforming into the Larva itself, where
they can create their own nightmare worlds on the Material Plane.
The one on the right is my variant of the Dream Larva, who, of course,
resembles a perplexing fusion of features pertaining to caterpillars,
velvet worms, and mantis shrimp. The two other features that stick out
more-so would be its six, pudgy humanoid arms, and its upper face plate,
which superficially, possibly even capriciously, resembles a "mask" of a
screaming human face. Those who actually live long enough to encounter
it will know that the "face" is merely the top part of the creature's
head, and behind the chin and jawline of the plate lies the creature's
sharp-toothed maw.
This variant, apart from appearance, works in a more subtler way than
the regular Dream Larva. Its forbidden dreamscape is intentionally
serene, albeit dreamlike. It uses this as its advantage, as it also
takes the form of a friend, or someone familiar, until its prey becomes
all too comfortable and relaxed, when this Larva devours the prey it
"hunts". This Larva does not usually wish to enter the Material Plane,
for its subtle methods and means of deception make this variant more
deadly and more frightening (killing and leaving no trace), in a more
fanciful package. I do not know what to call this variant of Dream Larva
yet, though. |
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Cleric of Ghaunadaur
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A Goblin's BIG Problem |
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Pithily Oroborus Logo
Stetch version |
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Garrick & Krinn Sketch |
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Mineral Warrior Nyth'ghuul
Galeb |
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Marlo Morestone |
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Zaugorphon
A loyal servant
to the powerful Illithid named Nnemagon, Zaugorphon will follow orders
to the letter, and kill anyone who dares harm his master. Zaugorphon
resembles an Orc with brassy colored skin, deep red-orange eyes (imagine
the color of Day-glo sauce in Chinese food), and flame red hair and
mustache and turn to dirty yellow at the ends. He is equipped with a
flaming bastard sword he has dubbed "Bronze Anger", and
diabolical-looking breastplate armor, bracers, and greaves that have the
undeniable stink of burnt sulphur (which has a more accurately
diabolical name. Brimstone).
However, the
real truth is known to Nnemagon and his thralls: Zaugorphon is a
Haraknin Canomorph, a special breed of Hell Hound that can transform
into any humanoid shape it chooses. While in his Hell Hound form,
Zaugorhpon will blast anyone with his flaming breath, and attack with
his blazing hot fangs. Being an planar Outsider, in nature, Zaugorphon
never needs to eat or sleep. Which means that Zaugorphon is a tireless,
pitiless warrior, on standby every hour, every day, every week.
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Kopru and Ineffable Horror Standing Guard
No, these are
NOT individual monsters that PC will encounter; They rove in groups! The
Kopru slithering in areas closest to the water (even though they can
survive on land, they are terribly slow on land, compared to when
they're in the water... nothing a few vials of Fins to Feet couldn't
fix, wink wink), And the Ineffable Horrors attacking from both the sky
and on land, using their fast flying speed to excellent use, as well as
brute strength.
In the Pithily
Oroborus Campaign, they both become allied to a particularly vile
character, for two totally different reasons. The Kopru desperately want
to rebuild their fallen ancient Empire, but have cursed the name of
their patron "deity", Demogorgon, for seeing no true end in sight for
their race. The vile character, in question, proclaims that their deity
can do what Demogorgon could not. Thus, the dreary, and vindictive Korpu
join up to create a "golden future" for their race.
As for the
Ineffable Horrors... plenty of food aboveground. Tons and tons of
meat (i.e. livestock, and anybody refusing to ally themselves to this
sinister being's cause), live and breathing, to gobble up, and to keep
their guts full for some time. Any other kind of meat (aka the dead
and/or rotting kind) will not do for these Ogre-sized gluttons.
It's funny how
similarly inhuman monsters can sometimes have differing reasons for
joining one ally (well, not really, but it makes Roleplaying more rich
and diversified). |
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Dholeshoi
The new leader
of the Kuo-Toa in he Pithily Oroborus campaign. He is a Half-Farspawn
Kuo -Toa. And apart from being deranged, untrusting and prone to fits of
violence, his external anatomy is quite bizarre. Having one tentacle
sprout from his chest, while the other grows suddenly from his right
wrist, ending in wicked hooked barbs; his body being dotted with alien
eyes and maws, his own eyes found on his face looking more like eyes of
a cuttlefish, rather than the tiny-pupiled eyes iconic to Kuo-Toa. Small
ropey tendrils flail wildly from his back, and having a skin coloration
that consists of meshing swirls and swaths of grays, purples, and
greens; the purple areas, oddly enough, give off a soft bioluminescent
glow.
His clothing is
also something of unusual taste, from the seaweed crown framed by a
shark's jaw and decorated with pearls, to the shark-tooth necklace
adorned on his neck, the pendant swinging around his chest tentacle, and
the sash-belt and scarf with arcane patterns, illustrated by a bizarre
animal with three eyes and monstrous mouth.
His goals and
ambitions are currently unknown, but his presence is known when he has
Kuo-Toa attack from the waterways of Pithily Oroborus |
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Kaortic Hulk
Unlike the
monsters bred from Kaorti experiments (the Rukanyr and Skybleeders),
Kaortic Hulks 'supposedly' came into existence as the Kaorti,
themselves. Myth states that these massive beasts originated from one
familiar trapped in the Amoebic Sea, along with the Sorcerers who were
foolish enough to open a rift into the Far Realm, a mistake made long
before by ancient elves.
An immense Elder Evil
named Zurgurth found it, and, much like the Kaorti are now, it was
remolded and pieced back together into the first ever Kaortic Hulk, a
dinosaur-sized predator.
The Kaortic Hulk
is eyeless, yet somehow senses its surroundings with unparalleled
accuracy. Its armor is crafted from resin, then fluted and fit to go
with the form of its body as a natural as a glove. But mostly, the
Kaortic Hulk is used as siege engines by the Kaorti. It also has
spell-like abilities like Gaseous Form, Spider Climb, Invisibility, and
Silence, making an immense creature such as itself QUITE the stealthy
predator. |
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Zuuk'h
Not part of the
Pithily Oroborus campaign, Zuuk'h is something else I have in mind for a
future idea. Zuuk'h is a Quarter-Fiend/Quarter-Red Dragon GREEN DRAGON!
He is several centuries old, and poses as a false god in a bubbling
volcano. He thrives on riches, but especially the sacrifices done in his
volcano domicile. His greed and gluttony drives him, and anyone who dares
stand in his way shall pay dear consequences. Those who attempt to fight
him will either be charred, corroded by chlorine gas, squashed,
skewered, and iconic to him; eaten whole. |
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Mazaa Spy's Lyceila
Well,
well, well... what CAN I say about this picture? Well, I'm sure Sup
knows my feelings of character distrust with his "elf", Lyceila.
However, neither he, nor anyone yet has met my newest "special"
character that I made back in 2006, during our Evil campaign: A "human"
that goes by the name of Mazaa. Unfortunately, I was too lazy to color
this in fast enough, I was hoping to color this scene in the Underdark,
with him using the Darkness spell, which allows a player to be unseen,
even by beings who actually see in the dark (it's magical Darkness,
compared to regular Darkness), and I was only going to have his eyes be
visible amongst it, to give this art piece that iconic mysterious
effect. Also, though you may think he's stalking her... it's actually
more like... observing her, like a vulture observes its prey. Mazaa does
have "issues", after all. |
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Kaorti Resin Suit
While designing the Kaorti's Resin suit, I DID like the original
design from the 3rd Edition Fiend Folio: Organic, and yet
unsightly. Eddie G gave me the suggestion of making it look
pitted, and grimy, and I must say that it does add to the creep
factor to it greatly. I had a LOT of fun designing the
Wristlancet, as described in Dragon Issue 358. My dad says it
looks like the monster from the movie, "Monster of Piedras
Blancas", and it actually does, except for the face.
Anyways, though it looks tough, the amour is actually lighter
than it let's on, and flexible in some parts, so it has the
strength and durability of regular Scale Male amour, despite
it's abnormal appearance.
Kaorti make these suite out of resin secreted from their own
hands. They also make their weapons and items in the same
fashion. They add ridges, horns, and spikes to make their suits
more intimidating. But more importantly these suits are crafted
so that the Kaorti can venture in the Material Realm without
being exposed to the toxic logic and physics of the Material
Plane, and dying in the process.
The Ribbon Dagger is flexible, yet sharp as any regular blade.
It's flexibility makes it so that it can be used to disarm any
opponent.
More custom-designed Koarti weapons and tools are to follow, as
well as the redesigning of the Kaortic Hulk, as shown in Dragon
Issue 330.
|
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Dess Squid Style
Both I and Supah
decided to try our hands at drawing each others characters, after I
asked him to help draw for my webcomic Blue Eden. He made his own
version of Tabby and I made my own version of Dess. I was a little
impressed by that one particular pic he did of Dess with the "fiendish"
armor so I drew it in my style. She's supposed to be a Good character
but Sup seems to have plans about her having a fiendish heritage.
Anyways, I like how I drew her pose, especially with her summoning
Minute Meteors, to smite some miscellaneous foe. I will color this, as
soon as possible. |
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Kor C'coth
C'coth has a special
place in my heart, mostly because he was my first character I created,
and because I really thought outside of the box with him (back when
Psionists, races who use psychic abilities, where exclusive to only
Humans, Dwarves, and the other base races). He was kicked out of his
clan because they saw his Psionic practices, which he did in secret, as
sheer heresy. Since then, he has survived in the harshness of the
deserts of Eternal Sun. And no, unlike typical players who play
Gnolls either as emo, or as some way to take out their "Furry" interests
(I apologize to those who do, be it accidentally or intentionally), Kor
was played as bitter about being kicked out for practicing something he
had found out about by accident (his psychic abilities), and as an
opportunist, all while thinking with "Might Is Right!", like most Gnolls
typically would, without stepping too much out of line. |
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Zool Milyardo
This picture was done
at Eddie's request. Reason is because this is a character of his, rather
than one of my own. Also, I had simply had gotten the impulse to draw
this race for 3rd Edition rules, to which, obviously, Ed mentioned Zool.
Zool is a Thoul, which, to those not familiar to 2nd Edition or
Mystara, is a magical crossbreed of a Troll, a Hobgoblin, and a Ghoul.
According to Ed, Zool is aware of his magic-induced existence, but
instead of seeing it as a curse, he saw it more as an opportunity to
experiment more with magic. Zool Milyardo also belongs to an underground
resistance movement, thwarting any attempts or machinations of the more
evil, malignant forces of the world they reside in.
Odd enough, though, when I showed my mom this, she told me "He kinda
looks like Robin Williams.", which made us both crack up, really hard. |
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Kaorti
These creatures are in 3rd Edition
D&D, but I drew one because I'm simply displeased with the illustration
done for them in the book called Fiend Folio. They are described as once
being humans that had been trapped in a plane, or dimension, of pure
Lovecraftian madness called the Far Realm. Once trapped they became
hideous, genderless, and alien, with faces looking similar to a melted
spider's face. The illustration in Fiend Folio looks more like
"Lizard-dog" than "Melted Spider". SO, I did my version of the Kaorti
character design, more appropriate to the description, and, in my own
opinion, much better than the one done by Wizards of the Coast (I do
have respect for WotC, regardless of this statement). |
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Chaotic Elementals: Pryophor (Fire) and Undine
(Water) Here is my personal visual rendition of some Monsters
of Dungeons and Dragons that have yet to be adapted to 3rd Edition D&D.
These particular Elementals originated in 2nd Edition D&D, in the
Mystara Campaigns. I felt that, since the forces of Good/Evil/Law/Chaos
are more emphasized in 3rd Edition, that these would fit well in 3rd
Edition D&D quite well.
What makes these Elementals so Chaotic? The Pyrophor (Left) is
Chaotic Evil, as well as being sadistic and burn-crazy. The Undine
(Right) is Chaotic Good, which means it protects good beings, but at
it's own choice, rather than obligation. |
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Chaotic Elementals: Eoli (Air) and Erdeen (Earth)
Here is my personal visual rendition of some Monsters of Dungeons and
Dragons that have yet to be adapted to 3rd Edition D&D. These particular
Elementals originated in 2nd Edition D&D, in the Mystara Campaigns. I
felt that, since the forces of Good/Evil/Law/Chaos are more emphasized
in 3rd Edition, that these would fit well in 3rd Edition D&D quite well.
What makes these Elementals so Chaotic? The Eoli (Left) can be any
Chaotic alignment (Good, Neutral, and Evil), making it highly
spontaneous and unpredictable to the point where it is dangerous. The
Erdeen (Right) is Chaotic Neutral, and is curious about the collapsible
properties of earth (rockslides, shifting sand, cracks in gems), even to
the point where it might trap adventuring characters just to discuss
about the complexities nature. Also, it is physically asymmetrical (one
limb on each side being longer than the other, having only one eye, and,
in my version, some Erdeens have an extra, though useless limb) |
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Stylized Chimera
Although
this is in the D&D section, this was actually a monster I had in a dream
back in High School. I don’t remember the details too much; apart from
me fighting/running from it… it might’ve been some quasi-biblesque dream
(dreams never have just one type of atmosphere or genre, and the more we
see in our dreams, the more we learn about ourselves and what can be
around us). Well, anyways, as the title suggests, instead of this big
mythical monster being photorealistic, it’s “stylized”, even more so
than what I usually draw with Blue Eden. I personally liked how it came
out, all except for the paws. |
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Nyth’ghuul vs. Rass
Me and my
friends once decided to make an Evil-themed D&D campaign. Brendan was a
Necromantic Cleric nicknamed “Dirge”, Sup played a Troglodyte Druid
named Rass ; (the reptilian creature in the Aztec garb in the picture),
and I, because I always find ways to stand out, I played a Mind Flayer
(or Illithid to the more RPG savvy, and to the less savvy, the creepy
octopus-faced creature also in this picture) named Nyth’ghuul Galeb who
was a Sorcerer and a Ranger. And, seeing as Rass is a Druid and despises
the other two characters, one choosing to pervert nature with
Necromancy, and my character for being a “creepy unnatural sin against
God” (Ha ha ha. I do my best ^__~). SO, to thank Sup for the fun times
our characters argued and almost went at each other’s throats, I did a
drawing of them “resolving an argument” (and yeah, I tried my best not
to make it look like one was having an advantage against the other). |
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Turel the One-Eyed
One of
the few villains I made for the Evil Campaign, mentioned earlier. Turel
is a Rakshasa (a Tiger-faced diabolic being that’s supposed to be the
living embodiment of evil). And, much like a typical Rakshasa, he plots,
plans, and manipulates to get what he wants. He can also change his
appearance, and, seeing as I wanted to incorporate some predatory feel
in him, I wanted to give him have a fondness for food (rich food,
especially meat), and riches, like any greedy, and powerful monster
would. As for why I gave him the eye patch, I still need to officially
make a story as to how and why he lost his right eye. |
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Thud Cragus
Thus is a Half-Orc, and make his profession hunting
down animals, and sometimes people, at a price. He also has a pet
vulture named Riikh. Now, though he does a lot of dirty work, he’s
superstitious when it comes to dealing with the dead and stuff from
tombs (sometimes making a character with flaws is fun). Unlike most of
the current character I’ve drawn so far, Thud is NOT in the Evil
Campaign. |
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Nyth’ghull Galeb
Nyth’ghuul is a Mind Flayer, a creature with a head
similar to an octopus’s face. But that’s not all, because of his alien
nature, his kind eat brains as necessary dietary need to create enzymes
and proteins needed to survive (much like how humans need to eat meat
for protein, vegetables for minerals and nutrients, fruit for vitamins,
and bread and grain for carbohydrates). But because of this need, and
their abnormal abilities, Mind Flayers (or Illithids, which is their
name for themselves), are feared and hated, which also fuels their
already cold, cruel, and bitter nature.
Nyth’ghuul
chose to, not only became a Sorcerer for his innate magical
capabilities, but also a Ranger to learn about the Underdark (a title
for the intricate underground caves in which they live), to “know” the
Underdark. It is because of these choices that he is seen as an
individual amongst his kind, which is both unusual to the hive-mind of
his culture, and possibly a threat in the wrong eyes. |
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Naugenheim the Illithid Haberdasher
Oh ho HO! An Illithid that majors in making hats?
How can something this silly be existent? Well, I remembered, once again
referring to the Evil Campaign, Sup making cracks about my character
“skinning dwarves (D&D Dwarves. Think Gimli from Lord of the Rings) and
making nice hats out of them.” Well, Nyth’ghuul wasn’t going to do
something as silly, but maybe I’d make another Illithid that could. Add
fancy clothing, scissors, a ruler, a majoring in working with cloth, and
a German-esque accent and VOILA, the birth of Naugenheim!
Who says evil can’t be a tiny bit silly? |
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Cassandra Flowerwind
Here we have Cassandra, a female Elven Ranger. Too
bad she had gotten in the clutches of my Mind Flayer character,
Nyth’ghuul. Reason why he had captured her was to speed up his nature
training. Good thing for her that, through his sheer arrogance and
naiveté, he accidentally let her go. I remember the last thing she said
to him. With a look of anger and disgust, she said “Good luck with your
training.” Of course, she was being sarcastic and rude, but hey; when
you escape an evil monster, wouldn’t you be rude, or run for your life? |